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OGRE 14.4
Object-Oriented Graphics Rendering Engine
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Structure recording the use of an automatic parameter. More...
#include <OgreGpuProgramParams.h>
Public Member Functions | |
| AutoConstantEntry (AutoConstantType theType, size_t theIndex, float theData, uint16 theVariability, uint8 theElemCount=4) | |
| AutoConstantEntry (AutoConstantType theType, size_t theIndex, uint32 theData, uint16 theVariability, uint8 theElemCount=4) | |
Public Attributes | |
| union { | |
| uint32 data | |
| float fData | |
| }; | |
| Additional information to go with the parameter. | |
| uint8 | elementCount |
| The number of elements per individual entry in this constant Used in case people used packed elements smaller than 4 (e.g. | |
| AutoConstantType | paramType |
| The type of parameter. | |
| size_t | physicalIndex |
| The target (physical) constant index. | |
| uint16 | variability |
| The variability of this parameter (see GpuParamVariability) | |
Structure recording the use of an automatic parameter.
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inline |
References data, elementCount, paramType, physicalIndex, and variability.
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inline |
References elementCount, fData, paramType, physicalIndex, and variability.
| size_t Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex |
The target (physical) constant index.
Referenced by AutoConstantEntry(), and AutoConstantEntry().
| AutoConstantType Ogre::GpuProgramParameters::AutoConstantEntry::paramType |
The type of parameter.
Referenced by AutoConstantEntry(), and AutoConstantEntry().
| uint32 Ogre::GpuProgramParameters::AutoConstantEntry::data |
Referenced by AutoConstantEntry().
| float Ogre::GpuProgramParameters::AutoConstantEntry::fData |
Referenced by AutoConstantEntry().
| union { ... } Ogre::GpuProgramParameters::AutoConstantEntry |
Additional information to go with the parameter.
| uint16 Ogre::GpuProgramParameters::AutoConstantEntry::variability |
The variability of this parameter (see GpuParamVariability)
Referenced by AutoConstantEntry(), and AutoConstantEntry().
| uint8 Ogre::GpuProgramParameters::AutoConstantEntry::elementCount |
The number of elements per individual entry in this constant Used in case people used packed elements smaller than 4 (e.g.
GLSL) and bind an auto which is 4-element packed to it
Referenced by AutoConstantEntry(), and AutoConstantEntry().